Classic Servers?

General 'Hibernian' forum for the entire cluster
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Shike
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Post by Shike »

pikeh wrote:agree with lothander. People when they hear the slightest hint of "old days" suddenly go into a state of teary-eyed depression about the state of the game as it is at the moment. Without ToA daoc would be so dated compared to other Mmog's, the bonuses, the graphics, and the longer game life - without which everyone would have got bored ages ago. (maybe catacombs is a bit much for me, the content does not float my boat).
TOA brought in alot of nice stuff yes but..

It also brought in far too many Iwin possibilitys for my liking, banelords are 100% kings, lot of artis are ridicilously overpowered and damages went totally through the roof with all the added bonuses.

I loved RVR as it was before TOA came into the picture, it was at its best then. And TOA was fun the first run through ML's, it was fun gettin the artifacts the first time, lvl them wasnt so fun.. The second time it was boring, a real drag tbh, the third time it was awful... and I ended up hating that kind of PvE, get arti, lot of arguements about them, get scrolls, farm cash to buy scrolls, lvling artis.. and this is coming from a guy who have lvld 18 toons to 50, most of those without any PL at all (just one more lvl to go on my warrior), I aint that bored with regular xping, but TOA puts me off totally. Too much silly PvE to get ready for RvR, too much Iwin stuff in it, really nice zones and a couple of fun encounters. Thats what I see when I see TOA.

So yea, whine all u want about the oldschoolppl gettin tears in their eyes when they get offered to play the game the way it was when they loved it... it fucking rocked. :)

(this post isnt meant as some sort flame or sumthing, cba with that atm, just explaining how I see things)
~o~
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~o~

Bebop
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Post by Bebop »

Problem with ToA.. you NEED the arti's & in some classes the ML's to even have a chance in rvr or to be chose for a decent rvr grp.

Whereas pre-toa, you didnt NEED to have uber items or uber template & you could still go out get decent grps easily & have fair fights where the odds aint against ya (unless alb zerg was @ AMG ofc!), The difference between a none-ToA'd char & to one thats fully ToA'd is massive, Cast speed/damage/range/buff bonus/stats bonuses to name a few then on top of that ya got insta I-WIN ability's

Thats what is crap about ToA, Its not a choice to do ToA or not if you want to go rvr, (ok you have a choice its either be 100% gimped for rvr or have a fair chance in RvR) ...nice choice tbh :(

EU will never release a classic server simply because current servers will die. If they did i wouldnt think twice about going.

classic: L50+SC+few items = rdy for rvr \o/ (few weeks max)

ToA: L50+Arti Encounters+3x Scrolls for each arti+leveling artis+ML's+SC+items = rdy for rvr :( (from scratch at least a few months)

Been said many times before ..ToA killed daoc especially for the casual gamer.

Only reason why i still play is because rvr IS fun (more fun before ToA) but having to do all the ToA crap time & time again if u wanna try a new toon in rvr is not fun. Atm (imo) theres no other mmorpg which is as much fun pvp, DAoC was designed mainly with PvP in mind, no other developer has yet designed an mmorpg purely based on PvP which has been successful. But the ones ive been watching for a couple of years now in developent is Dark & Light..this one looks they theyve done everything right & listened to community on what ppl want/dont want & so far the beta testers aint said nowt bad about, only thing ive heard bad about it is the models look crap (but thats because its beta!)

Some good things incl:

No CC in rvr
No zoning (all 1 big world)
Player models are solid (can make a barricade if u wish out of players!)
Oh, & no ToA \o/

Q&A: http://www.stratics.com/content/portals ... aq/#cat1_0

Official site: http://www.darkandlight.net

Rel date Nov \o/
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HappyG
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Post by HappyG »

Bebop wrote: classic: L50+SC+few items = rdy for rvr \o/ (few weeks max)

ToA: L50+Arti Encounters+3x Scrolls for each arti+leveling artis+ML's+SC+items = rdy for rvr :( (from scratch at least a few months)
Ye, but like, everyone playing DAoC nowadays have X chars with Y ranks and Z plats. I think its easier to equip one old char with ToA, than start on a fresh pre ToA server.

Anyway, ToA made stealthers fun! Thers so many more things you can do now :)
Hep, treated MMORPG addict, on the way to master his uni
Morana, one of a few Rangers, that did not Zerg. Retired for good.

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Shike
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Post by Shike »

HappyG wrote:Ye, but like, everyone playing DAoC nowadays have X chars with Y ranks and Z plats. I think its easier to equip one old char with ToA, than start on a fresh pre ToA server.

Anyway, ToA made stealthers fun! Thers so many more things you can do now :)
XPing have never been as easy as it is now, with taskdungeons I can make a lvl per day without breaking a sweat, and thats not depending on which lvl I am at all since XP is percentagebased upon completion of tasks and mobs will be low con all the way.

Old char with TOA, it all depends on how advanced template you use really, toss in a malice, battler, GoV/Eirenes, GoLM, CB and a cpl rare good items and you are looking at quite some hours in only lvling the artifacts, not to mention that you have to pay quite some cash to get things fast. Go with a semigood template and be subpar and its easy ofc.. but compare it to classic where you farm DS for abit (there are loads of groups farming DS since mainly all items in templates comes from there), buy some items from CMs for really cheap amounts, SC and yer good to go.. start with a 99% kit for cheap armor and you wont be performing bad in RVR anyhow, since its possible to make really nice templates using 99% in classic ruleset. I find catacombs to be an excellent expansion, probably the best one overall since it introduced easy access to good items, easy leveling and a nice cashflow aswell. (plus arulite for lvling purposes, its a really good system)

(not to mention, MLs.. play a light tank without MLs and you will never, ever get a good grp. For some classes MLs are a _must_ to get grpinvites and also to perform on the level they are supposed to in the TOAruleset. MLs arent fun, and they take an awful time to complete aswell in totals, even if its done in a rush)
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Adianna
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Post by Adianna »

Bebop wrote:EU will never release a classic server simply because current servers will die. If they did i wouldnt think twice about going.
Well I don't think the standard servers would die... perhaps they would all be clustered like in US. The normal servers in US have about 300-500 people online prime time so that they will be clustered in packs of 4 to 5 servers now.

Besides, US servers have 10% more players online than before the non-ToA servers. I don't believe that GOA will let 10% old-new accounts pass especially when a lot of players will want those servers.

From the US data you can say that around one third of players will go on to the alternative servers plus an additional 10% of new players will come. (That would be 3900 Germans alone who want to play on these servers at a time.) So I guess GOA will have to set up at least 2 english speaking servers for all of their players. (Around 20000 online will result in over 6000 players on those new servers... well for all those 8 vs 8 specialists... that will be a zerg festival :D)
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Nedo
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Post by Nedo »

HappyG wrote:Ye, but like, everyone playing DAoC nowadays have X chars with Y ranks and Z plats. I think its easier to equip one old char with ToA, than start on a fresh pre ToA server.

Anyway, ToA made stealthers fun! Thers so many more things you can do now :)
Classic servers still have catas. lvl50 on catas is....yawn..even solo ;) So dont agree :)

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HappyG
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Post by HappyG »

Yes Shike, but main excuse people have when they go on classic is "there is no boring ToA stuff to do". Since there are no (or hardly any) new players in DAoC, we can assume most of those who move with that excuse already have characters with some artis, some MLs, some money, and so on...
Hep, treated MMORPG addict, on the way to master his uni
Morana, one of a few Rangers, that did not Zerg. Retired for good.

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Dorin
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Post by Dorin »

i only miss the 2.5k ppl on excal and 1.5k on prydwen :[
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pikeh
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Post by pikeh »

Shike wrote:TOA brought in alot of nice stuff yes but..

It also brought in far too many Iwin possibilitys for my liking, banelords are 100% kings, lot of artis are ridicilously overpowered and damages went totally through the roof with all the added bonuses.

I loved RVR as it was before TOA came into the picture, it was at its best then. And TOA was fun the first run through ML's, it was fun gettin the artifacts the first time, lvl them wasnt so fun.. The second time it was boring, a real drag tbh, the third time it was awful... and I ended up hating that kind of PvE, get arti, lot of arguements about them, get scrolls, farm cash to buy scrolls, lvling artis.. and this is coming from a guy who have lvld 18 toons to 50, most of those without any PL at all (just one more lvl to go on my warrior), I aint that bored with regular xping, but TOA puts me off totally. Too much silly PvE to get ready for RvR, too much Iwin stuff in it, really nice zones and a couple of fun encounters. Thats what I see when I see TOA.

So yea, whine all u want about the oldschoolppl gettin tears in their eyes when they get offered to play the game the way it was when they loved it... it fucking rocked. :)

(this post isnt meant as some sort flame or sumthing, cba with that atm, just explaining how I see things)

Dont get me wrong, ToA had its major down points, the time required to effectively compete in RvR practically pushed casual players out of the window (and some hardcore players). Artifacts in my opinion, took far too long to level, and scroll drops should have been like they are now all along. What im saying is, people shouldnt expect to take it easy, and have to do no work for their characters. Before ToA, there were some items that practically HAD to be used in a template, meaning character recognition and individuality was something you could only really achieve by dye colours and RA's :) ToA bought out complete different playstyles for each person to use.
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Radu
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Post by Radu »

OK i am a newb. I dont have much problem with ToA, but. The scroll drop rate is a major timesink, it is obvious it made for only one reason, to slow down the character progress, same truth for the artifact exping too.
ToA pve is trivial and easy, drop rates and slow spawn rate which is the choke point.
Anyway, i should made artifacts (the not activateds) as not tradeable, so farmers wont kill arti mobs all the time.
Togusa the Mentalist

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