Animists

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Lieva
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Post by Lieva »

jerry:
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Gahn
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Post by Gahn »

Xest wrote:Well the reason I'm posting is mostly your comment that Animists need boosts to bring them upto par with other nukers which is simply rediculous. Fact is Animists are seen as one of the most overpowered classes in game still so requiring boosts is a hell of a joke.

Overpowered backloading damage is essentially a result of buggy pathfinding so that wisps stack sometimes, otherwise the wisps would land exactly the cast time apart which makes it no different to someone being nuked by a normal nuker but with an initial delay. This buggy pathfinding mostly comes into effect in keeps and such or at least very rugged terrain hence it can't be expected to be depended on - quite frankly major backloading shouldn't even exist if it weren't for buggy pathing. What really makes wisps op'd for the most part is that they're such high delve.

Sorry if I took your post the wrong way but a request for boosts in the same post as saying something isn't as good as it used to be because of DI when DI effects everyone equally suggest that you're calling for unwarranted boosts.

As I say my solution for animists would always have been to drop them to 4 FnF shrooms, make the controllable move like a normal pet, stop FnF shrooms nuking through walls i.e. second LoS check, fix bugs such as bomber pathing and then depending on how they turn out from those changes potentially give them level 50 lifetap.
Good changes if u give em an insta root instead of that shitty wisp that takes 2 s to root when landed (-.-) and ofc i still see no reason y Animists shouldn't have a level 50 lifetap like all other tappers.
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Xest
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Post by Xest »

Yeah agree, no reason the root can't be a casted AE root tbh. I just think those changes would increase field viability of animists whilst making them less OP'd in seige which is win/win for everyone except skilless LoS abusing 0skill seige animists :p
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Erce
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Post by Erce »

I thought the reason they just WON'T give animists the lvl 50 lifetap is that it would also impact on valewalkers.

just an observation:D
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Belisar
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Post by Belisar »

Xest wrote:Yeah agree, no reason the root can't be a casted AE root tbh. I just think those changes would increase field viability of animists whilst making them less OP'd in seige which is win/win for everyone except skilless LoS abusing 0skill seige animists :p
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Xest
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Post by Xest »

Erce wrote:I thought the reason they just WON'T give animists the lvl 50 lifetap is that it would also impact on valewalkers.

just an observation:D
No, that's not the reason, that's just the excuse, they're two different things :p
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Cromcruaich
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Post by Cromcruaich »

4 fnf turrets - hibs would have to learn how to pve again.
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Post by Kishih »

Xest wrote:No, that's not the reason, that's just the excuse, they're two different things :p

The lifetap is a baseline spell for both VW and animist. Giving the ani a lvl 50 lifedrain in the baseline would give it to the VW as well. I don't see any reason why VW's should become too powerfull with this.

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Gahn
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Post by Gahn »

Cromcruaich wrote:4 fnf turrets - hibs would have to learn how to pve again.
Ofc it would mean to put fnf turrets to pre nerf hit points table too at least ^^
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Gahn
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Post by Gahn »

Kishih wrote:The lifetap is a baseline spell for both VW and animist. Giving the ani a lvl 50 lifedrain in the baseline would give it to the VW as well. I don't see any reason why VW's should become too powerfull with this.
I dunno maybe a tad too high for a hybrid a baseline level 50 spell, move the lt for vws on Arb line as spec and high the delve (at 45 max) and leave ani one in base line (with level 50) could work i guess.
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