Bolts: The bolt classes in the game have often struggled to find the proper role for these spells. While originally designed as opening gambits, the movement speed of modern RvR has significantly diminished this utility. In addition, bolts fail as standoff spells, as players cannot rely on bolts to hit opponents who are in combat. In this version, we plan to reduce the cast timers on bolts to allow them to be used as combat openers once again. We also plan to alter the ‘target in combat’ restrictions for bolts, allowing players to use these spells in standoff situations.
Finally..bolters will be able to do what we meant to do instead of the "target in combat" cr@p
