In 1.88b, Animists will only be allowed 5 active FnF turrets. I nearly choked.
Although they are given 50% hp increase, I cant see the use of turrets being viable anymore. This made me wonder why it had been nerfed again and if I'm missing something on the strength of said turrets. In my experience in RvR, other than scare tactics, they dont seem to be much use or that overpowered, as compared to theurg or bd pets. Could someone enlighten me.
I use my Animist as my farmer, to obtain a bit of beer money, but may now have to relook at another class. If you need at least 2 rooting turrets for inc mobs, I cant see 3 DD turrets doing much in the way of causing the mobs much problems once they arrive.

Do the people who "balance" the game actually play the toons they alter, or do they just listen the Whiners? I'm not so sure, as I use to be.
