Cryn wrote:I was very impressed with Blizzard, too, on their ability to deliver the game and keep it stable. But that's only one aspect of the product, and it was rendered pointless by the game having no longevity. For whatever reason (my theory is dumbing down in order to broaden the market), WoW PvP does not have the depth to make it interesting or the risk factor to make it exciting. Without engaging PvP there is no endgame and therefore no longevity.
I think it is a little too early to judge WoW PvP, as the PvP side is still a little "unfinished". When the next patch goes live and battlegrounds are active it would be a fairer comparison, and also the game still needs time for play styles to evolve.
I wasn't in DAoC at the start, only joining when SI came out, but from the way people talk of what PvP was like before RAs etc I think WoW isn't a huge step different.
I do think WoW is a little "dumbed down", and to be fair that probably suits me a little more. Fights take longer, there is more use for the whole range of character abilities (Except when being jumped by Rogues obviously) and so far all classes have their uses.
I am interested what makes DAoC PvP more engaging than WoW? Most of the Main PvP in DAoC is a fg running around trying to find another fg to fight, no reason you can't do the same in WoW.
Then we have Keeps, towers etc, but surely BGs will provide the lower level NPC type PvP events, and there is already the ability to raid the capital cities which would be the equivalent to a Relic Raid.
Is it not partly a case of fond memories of your first love? (To use a cheesy cliche

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