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WoW expansion announced

Posted: Fri Oct 28, 2005 4:09 pm
by Tare
source

An increase in the level cap to 70
Two new playable races, including the magical Blood Elves
New starting zones in Quel'Thalas and beyond
The entire new continent of Outland, reachable through the
Dark Portal
Many new high-level dungeons to explore in Azeroth, Outland, and elsewhere
New flying mounts in Outland
Many new and dangerous monsters, including epic world
bosses
Hundreds of new quests
Hundreds of new items
A new profession: Jewelcrafting
Socketed items


Increased levels sounds fun :treeee:

Posted: Sat Oct 29, 2005 7:36 pm
by Xest
Tare wrote:source

An increase in the level cap to 70
Two new playable races, including the magical Blood Elves
New starting zones in Quel'Thalas and beyond
The entire new continent of Outland, reachable through the
Dark Portal
Many new high-level dungeons to explore in Azeroth, Outland, and elsewhere
New flying mounts in Outland
Many new and dangerous monsters, including epic world
bosses
Hundreds of new quests
Hundreds of new items
A new profession: Jewelcrafting
Socketed items


Increased levels sounds fun :treeee:
Increased levels are retarded, just adds even more grind to the game, glad Mythic would never do anything that stupid!...

....<looks at DR and his champion xp essentially being lvl50 - 55> oh wait, nevermind :p

Posted: Sun Oct 30, 2005 7:50 am
by Radu
Yah daoc has instead ML exp and arti exp :)

Posted: Sun Oct 30, 2005 10:10 am
by Cryn
I found WoW the opposite of every other MMORPG in that the only fun thing to do in it for me was leveling. Running quests was fun the same way a good old single-player CRPG used to be fun. It was when I ran out of levels and discovered the lack of fun in the PvP that I got bored.

Posted: Sun Oct 30, 2005 4:00 pm
by HappyG
I think level raise is shit idea - once everyone is lvl 70 they will have more HP, more mana, better styles/spells, but relations between players will be the same, and they will screw up lvl 60 content, people spent days in MC and BWL sofar, how will they look at the fact it can be farmed 10 men after lvl raise? :P

Posted: Sun Oct 30, 2005 5:46 pm
by Radu
Aye, not similar between lv50 SI encahnter and ML9 enchanter ~

Posted: Sun Oct 30, 2005 10:37 pm
by *b*
Cryn wrote:I found WoW the opposite of every other MMORPG in that the only fun thing to do in it for me was leveling. Running quests was fun the same way a good old single-player CRPG used to be fun. It was when I ran out of levels and discovered the lack of fun in the PvP that I got bored.
aye there are some fun quests, like the one for getting the key for upper blackrock spires. after you have got 4 items off 3 boss and found the 4th. you have to go beat up on a dragon them mind control it :) i want to be a dragon there so cool :) breath weapon FTW.

We did are frist PVP guild run tonight we lost but only 1500 to 2000 was great fun :)

Posted: Tue Nov 01, 2005 1:49 pm
by Shi
Wondering where Blizzard gets their ideas for the xpack...
Yay, more lvling ;)
Always thought it was crap idea to extend that pain process in a pure form of lvl cap raise...
But agreed also with Cryn, it's not a big deal. Lvling is smooth in WoW, not a grind at all.
Not sure tho how all this will fit into the game balance..
Just imagining now u'll get ganked by a lvl 70 when lvling, not lvl 60 , heh :D

I hoped tho for some new classes, not races...

Well, from the trailer it looks like in very very early stage of development..
It's mainly concept art and only few rendered scenes.
Hmm, i hope blizzard will make some turns and adjusts stuff to make it more appealing.

Hope more low numbers (5 ppl instancing) content is added and not more of this raiding crap..

I hope too, Blizzard gets smarter and rips some PvP concept of Mythic, to improve bit the PvP part.

Posted: Wed Nov 02, 2005 3:23 pm
by Radu
ShiShi wrote:I hope too, Blizzard gets smarter and rips some PvP concept of Mythic, to improve bit the PvP part.
Like what ? I am curious.

Posted: Wed Nov 02, 2005 5:11 pm
by HappyG
Radu wrote:Like what ? I am curious.
Like open field PvP, and if I'm not wrong they are doing just that - I think I saw somewhere they are putting in outdoor capturable objects. I have no idea what exactly that means, but seems like a step into right direction to me. But first I think they have to significatly improve CP/kill ration and fix some other things, like loosing AB in 3 minutes (= sitting in your base doing nothing) gains you more CP/hour than playing fair and winning in 15 minutes.