Gyneth wrote:...I dont love the fact that 95% of the time so far I have spent solo or with "10 minute" groups, where you team purely to kill a few mobs for a quest with whoever is in the area.
I think this is where some of us took the easy route

I joined a guild with ppl I alrdy knew, so I've spent most of my time grouping with ppl who are (by now) experienced at grouping. Yeah sounds silly....but I think those who have played mmorpg a lot do know how to group...and also how to loot mobs.
Gyneth wrote:To be completely honest I think they went a little too far with the Quests. They need to be a bit fewer and maybe made a little more interesting. I miss the odd session of xp grind. Its relaxing, you stay put in one area for 2-3 hrs and just kill mobs. Sadly it just isnt possible at the minute. As a hunter I get far far better exp soloing than I would if I teamed up with 4 others and xp-grinded an area (ofc I can't verify this totally as its never happened)..
Solo XP'ing can be ok, but yeah group-wise it's a no-no

I prefer questing to straight forward grind. But there are a few conditions on that, like not having to do the same quest in 3 zones - i.e. it;'s the same but with new npc name or mob type to kill.
My main character is 48 atm with 13 days play time, I certainly don't feel any grind. If anything, it's too fast.
DAoC players prolly miss the chit-chat i think that you get when grinding xp. That's why i think it's important to have a nice guild. I add ppl to my friends list a lot more carefully in WoW, much easier to add kiddies to ignore list.
.. As for crafting hehe
Got to go herb/alchemy i think, it makes money and you end-up BB'ing yourself
I've got several crafters, but if I cud do it all again, I'd go herb/alc. Logically, the hunter shud go mining/engineering, to make bullets - but that's only coz guns are a bit better than bows atm. Hunters are gimped anyway hehehe, the class is about 50% finished imo. e.g. no such thing as fletching.