HappyG wrote: Time = ranks, its so in DAoC, in WoW, and basicly any game. Even if there are no ranks in games like Quake (if you want), you as a casual gamer have no chance against someone who plays 8 hours a day...
What we need is a game where everyone is equal regardless of how long they play! We can call it a MMORNG, where each time you fight you randomly get a number between 1 and 100, and so does your oponent and you win if yours is larger than their number. Would be completely balanced across all classes! And also nobody would play because people want the capacity to be able to be better than others in a pvp environment, ranks/rewards/realm ranks or whatever are a needed measure to let people compare their performance to others, and by their nature they *must* exclude certain people from reaching the higher tiers, otherwise they would not be serving their purpose at all.