Thought some people might be interested in a read
http://wow.allakhazam.com/news/sdetail7 ... story=7175
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Hehe, engineer as a class sounds fun. Reminds me of how fun tinkering was in ultima online, attaching an explosive potion trap to a box, dye the box bright pink then leave it lying around and watch some noob walk over to the box like a fly to an insecticutor only to open it and get blown up
RvR sounds more like WoW's which is a bit of a shame, I preferred DAoC's method quite honestly, I'm glad RvR is the primary focus again though as WoW's was merely an afterthought.
To be perfectly honest I don't think Mythic should be really chasing WoW's ideas and trying to clone it, DAoC still has far superior PvP combat to WoW in terms of playability, the issue is just the amount of bugs and bad design decisions (i.e. interrupts, baseline stun). I'd hope with all they'd learnt from DAoC they could base Warhammer RvR off of DAoC's putting right what they did wrong rather than try and immitate WoW's inferior PvP.
RvR sounds more like WoW's which is a bit of a shame, I preferred DAoC's method quite honestly, I'm glad RvR is the primary focus again though as WoW's was merely an afterthought.
To be perfectly honest I don't think Mythic should be really chasing WoW's ideas and trying to clone it, DAoC still has far superior PvP combat to WoW in terms of playability, the issue is just the amount of bugs and bad design decisions (i.e. interrupts, baseline stun). I'd hope with all they'd learnt from DAoC they could base Warhammer RvR off of DAoC's putting right what they did wrong rather than try and immitate WoW's inferior PvP.